weatherless...................87.49697% balance.......................43.36070% semistall.....................21.67183% offense.......................18.48571% stall.........................14.63239% voltturn......................14.24725% rain.......................... 7.29833% sun........................... 4.08919% hyperoffense.................. 1.84936% batonpass..................... 1.62417% sand.......................... 1.42639% choice........................ 1.11618% multiweather.................. 1.04651% hail.......................... 0.77430% sunstall...................... 0.23004% sunoffense.................... 0.21844% dragmag....................... 0.19593% rainstall..................... 0.18244% rainoffense................... 0.17083% trickroom..................... 0.16446% hailstall..................... 0.15636% monotype...................... 0.12557% sandstall..................... 0.08663% monofire...................... 0.07012% hailoffense................... 0.03806% trickrain..................... 0.02684% monoice....................... 0.01650% monopsychic................... 0.01058% monoghost..................... 0.00793% mononormal.................... 0.00737% tailwind...................... 0.00698% monoelectric.................. 0.00522% tricksun...................... 0.00473% monorock...................... 0.00430% monobug....................... 0.00390% monodragon.................... 0.00330% monofighting.................. 0.00089% monoground.................... 0.00076% monodark...................... 0.00065% sandoffense................... 0.00048% monoflying.................... 0.00048% monosteel..................... 0.00045% monopoison.................... 0.00015% monograss..................... 0.00012% trapper....................... 0.00009% monofairy..................... 0.00009% monowater..................... 0.00007% trickhail..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.740) | -2.0| |# -1.0|### |############ 0.0|############### |############################## +1.0|####################### |################### +2.0|####### |####### +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%