weatherless...................73.62652% offense.......................53.60665% hyperoffense..................26.47382% sand..........................20.95675% balance.......................16.36402% hail.......................... 3.73304% voltturn...................... 2.54916% monotype...................... 2.26935% semistall..................... 2.03682% sandoffense................... 1.81297% rain.......................... 1.57079% stall......................... 1.51869% sun........................... 1.10187% multiweather.................. 0.97644% sandstall..................... 0.78443% hailoffense................... 0.78250% batonpass..................... 0.73426% rainoffense................... 0.45541% trickroom..................... 0.44191% monoice....................... 0.35410% sunoffense.................... 0.23543% monodragon.................... 0.21806% monofairy..................... 0.21613% monowater..................... 0.20648% monopoison.................... 0.20648% monobug....................... 0.18815% mononormal.................... 0.16113% monosteel..................... 0.11964% monodark...................... 0.11289% monoflying.................... 0.10903% monoghost..................... 0.10613% monopsychic................... 0.09456% dragmag....................... 0.08587% monofire...................... 0.06754% monograss..................... 0.04245% monoground.................... 0.02895% monorock...................... 0.02316% gravity....................... 0.01640% monofighting.................. 0.01544% tricksun...................... 0.00579% monoelectric.................. 0.00579% tricksand..................... 0.00386% tailwind...................... 0.00289% sunstall...................... 0.00193% rainstall..................... 0.00096% allweather.................... 0.00096% Stalliness (mean: -0.522) |# -2.0|# |##### -1.5|########### |###################### -1.0|########################## |############################ -0.5|############################## |####################### 0.0|################## |########### +0.5|####### |#### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%