weatherless...................71.51777% offense.......................52.85819% hyperoffense..................25.59763% sand..........................24.19494% balance.......................17.40930% hail.......................... 3.30051% voltturn...................... 2.50588% semistall..................... 2.34389% sandoffense................... 1.82158% stall......................... 1.79098% monotype...................... 1.29444% rain.......................... 1.27393% multiweather.................. 1.04366% sandstall..................... 1.01779% sun........................... 0.76393% hailoffense................... 0.70271% batonpass..................... 0.69289% rainoffense................... 0.41413% trickroom..................... 0.40160% monoice....................... 0.22960% monofairy..................... 0.20349% sunoffense.................... 0.16096% monopoison.................... 0.15836% monodragon.................... 0.11967% mononormal.................... 0.11364% dragmag....................... 0.11053% monobug....................... 0.09769% monowater..................... 0.07622% monodark...................... 0.06994% monosteel..................... 0.05585% monopsychic................... 0.05113% monoflying.................... 0.03067% monoghost..................... 0.02324% monofire...................... 0.02166% gravity....................... 0.01687% monorock...................... 0.01609% monoground.................... 0.01118% monograss..................... 0.01109% monofighting.................. 0.00536% tricksand..................... 0.00277% monoelectric.................. 0.00204% tricksun...................... 0.00147% tailwind...................... 0.00127% rainstall..................... 0.00027% sunstall...................... 0.00005% allweather.................... 0.00004% Stalliness (mean: -0.494) |# -2.0|# |##### -1.5|########### |###################### -1.0|########################### |############################## -0.5|############################## |######################## 0.0|################### |########### +0.5|######## |##### +1.0|### |## +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%