weatherless...................71.11486% offense.......................53.24545% sand..........................27.17716% balance.......................20.19653% hyperoffense..................18.96529% stall......................... 3.90987% semistall..................... 3.68286% sandstall..................... 2.70977% voltturn...................... 2.32029% hail.......................... 2.01936% multiweather.................. 0.86346% sandoffense................... 0.85049% trickroom..................... 0.62337% batonpass..................... 0.34564% rain.......................... 0.34446% hailoffense................... 0.31064% monotype...................... 0.26938% sun........................... 0.20763% dragmag....................... 0.20055% sunoffense.................... 0.13013% rainoffense................... 0.07272% monodark...................... 0.05538% monoice....................... 0.05214% monowater..................... 0.04153% monopsychic................... 0.03454% monosteel..................... 0.02920% monofairy..................... 0.01887% monobug....................... 0.00987% monoground.................... 0.00672% monopoison.................... 0.00551% monograss..................... 0.00443% mononormal.................... 0.00392% monoflying.................... 0.00378% gravity....................... 0.00261% monorock...................... 0.00243% monofire...................... 0.00097% monoghost..................... 0.00034% monodragon.................... 0.00017% tricksand..................... 0.00014% tailwind...................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monoelectric.................. 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.333) | -2.0| |### -1.5|######## |############### -1.0|############################ |############################## -0.5|########################### |################### 0.0|################### |############ +0.5|########## |###### +1.0|### |#### +1.5|### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%