weatherless...................75.30591% offense.......................51.24765% sand..........................23.95889% balance.......................21.53883% hyperoffense..................16.41522% stall......................... 7.62176% sandstall..................... 4.69658% semistall..................... 3.17654% hail.......................... 1.69363% voltturn...................... 1.65526% multiweather.................. 1.24485% batonpass..................... 1.05464% hailoffense................... 0.32460% sandoffense................... 0.30165% rain.......................... 0.24725% monotype...................... 0.17154% rainoffense................... 0.08311% monosteel..................... 0.07295% trickroom..................... 0.05341% monowater..................... 0.04337% sun........................... 0.03918% monopsychic................... 0.01620% monoice....................... 0.01336% sunoffense.................... 0.00858% monodark...................... 0.00831% mononormal.................... 0.00384% monorock...................... 0.00281% monograss..................... 0.00272% monoflying.................... 0.00264% monobug....................... 0.00258% monopoison.................... 0.00224% monoground.................... 0.00044% dragmag....................... 0.00042% monoghost..................... 0.00006% monofairy..................... 0.00003% monodragon.................... 0.00001% tricksand..................... 0.00000% monofire...................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.178) | -2.0| |# -1.5|#### |################# -1.0|##################### |########################### -0.5|############################## |################## 0.0|################# |##################### +0.5|####### |######## +1.0|# |#### +1.5|## |##### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%