weatherless...................69.91061% balance.......................56.35378% offense.......................19.60386% semistall.....................15.32845% sand..........................11.67259% sun...........................11.53682% hyperoffense.................. 7.83601% rain.......................... 6.79282% voltturn...................... 3.93352% trickroom..................... 3.20540% stall......................... 0.87791% monotype...................... 0.50425% monobug....................... 0.36694% dragmag....................... 0.26991% hail.......................... 0.08716% monowater..................... 0.03827% mononormal.................... 0.03633% monoghost..................... 0.03447% sunoffense.................... 0.03008% monoice....................... 0.00874% monoground.................... 0.00519% monorock...................... 0.00473% gravity....................... 0.00412% monosteel..................... 0.00334% monofire...................... 0.00292% rainoffense................... 0.00275% sandstall..................... 0.00234% monofighting.................. 0.00179% hailoffense................... 0.00152% choice........................ 0.00120% monopoison.................... 0.00044% monoelectric.................. 0.00036% monoflying.................... 0.00032% monograss..................... 0.00030% sandoffense................... 0.00025% monodark...................... 0.00013% monodragon.................... 0.00002% multiweather.................. 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.270) -2.0|######## |# -1.5|# |## -1.0|# |#### -0.5|########### |########## 0.0|############# |######################## +0.5|############################## |################## +1.0|############## |########## +1.5|###### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.65%