offense.......................62.28828% weatherless...................49.95927% rain..........................31.93012% balance.......................28.18078% sun...........................17.63057% hyperoffense.................. 8.58383% trickroom..................... 7.04809% multiweather.................. 4.72294% sand.......................... 3.24712% monotype...................... 3.07766% hail.......................... 2.07749% trickrain..................... 2.01066% tailwind...................... 1.98204% rainoffense................... 1.92430% choice........................ 1.04718% tricksun...................... 0.83593% semistall..................... 0.82869% sunoffense.................... 0.79771% monoice....................... 0.69887% voltturn...................... 0.60764% tricksand..................... 0.43342% monowater..................... 0.40541% monodragon.................... 0.27168% monodark...................... 0.25131% monoghost..................... 0.24204% monosteel..................... 0.21805% monopsychic................... 0.18185% sandoffense................... 0.18145% monoelectric.................. 0.17068% monofairy..................... 0.12435% trickhail..................... 0.12039% stall......................... 0.11842% monobug....................... 0.10720% monograss..................... 0.07584% monofire...................... 0.07522% batonpass..................... 0.07428% monorock...................... 0.07015% monofighting.................. 0.05472% monopoison.................... 0.05200% monoflying.................... 0.03735% gravity....................... 0.03184% mononormal.................... 0.02799% monoground.................... 0.01481% rainstall..................... 0.01239% allweather.................... 0.01101% hailoffense................... 0.00991% dragmag....................... 0.00959% sandstall..................... 0.00758% sunstall...................... 0.00112% Stalliness (mean: -0.290) -1.5|### |##### -1.0|############ |#################### -0.5|########################## |############################## 0.0|######################## |################## +0.5|######## |### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.66%