offense.......................65.85852% rain..........................48.16146% weatherless...................36.69394% balance.......................27.14889% sun...........................19.37144% trickroom..................... 9.41797% multiweather.................. 6.88749% hyperoffense.................. 6.70691% trickrain..................... 4.03805% rainoffense................... 2.98943% tailwind...................... 2.36519% sand.......................... 1.99592% tricksun...................... 1.33954% choice........................ 1.32762% hail.......................... 0.69114% sunoffense.................... 0.60765% tricksand..................... 0.55242% monotype...................... 0.39481% voltturn...................... 0.29699% semistall..................... 0.27329% monodragon.................... 0.09145% monowater..................... 0.07955% trickhail..................... 0.07218% monoice....................... 0.06559% monopsychic................... 0.04401% monofairy..................... 0.02820% monosteel..................... 0.02141% monoelectric.................. 0.01687% sandoffense................... 0.01563% stall......................... 0.01239% monofighting.................. 0.01094% monoghost..................... 0.01031% monodark...................... 0.00941% monograss..................... 0.00914% monobug....................... 0.00413% batonpass..................... 0.00402% gravity....................... 0.00352% monorock...................... 0.00147% monopoison.................... 0.00102% monoflying.................... 0.00076% dragmag....................... 0.00054% monofire...................... 0.00041% allweather.................... 0.00023% sandstall..................... 0.00018% mononormal.................... 0.00016% hailoffense................... 0.00011% rainstall..................... 0.00007% monoground.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.297) -1.5|### |## -1.0|########### |################## -0.5|######################## |############################## 0.0|##################### |################ +0.5|####### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.74%