offense.......................70.80392% rain..........................62.51988% balance.......................24.58186% weatherless...................23.46557% sun...........................22.74973% trickroom.....................12.88303% multiweather.................. 9.51468% trickrain..................... 8.68201% hyperoffense.................. 4.53867% rainoffense................... 2.97498% tricksun...................... 2.93271% tailwind...................... 2.42341% choice........................ 2.14072% sand.......................... 0.67162% tricksand..................... 0.29143% hail.......................... 0.12097% sunoffense.................... 0.10171% voltturn...................... 0.08321% semistall..................... 0.07528% monotype...................... 0.06908% monopsychic................... 0.02749% trickhail..................... 0.01662% monodragon.................... 0.01417% monofairy..................... 0.00776% monowater..................... 0.00763% monoice....................... 0.00621% monofighting.................. 0.00232% monograss..................... 0.00221% sandoffense................... 0.00108% monodark...................... 0.00052% monosteel..................... 0.00029% stall......................... 0.00027% batonpass..................... 0.00027% monoghost..................... 0.00027% monobug....................... 0.00016% monoelectric.................. 0.00002% dragmag....................... 0.00001% monopoison.................... 0.00001% monofire...................... 0.00001% monoflying.................... 0.00001% sandstall..................... 0.00001% hailoffense................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.313) -1.5|# |# -1.0|######### |############## -0.5|################### |############################## 0.0|################### |########## +0.5|##### | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.91%