weatherless...................67.73624% offense.......................51.78609% balance.......................38.45275% rain..........................11.14226% hail.......................... 9.66771% sun........................... 8.02700% hyperoffense.................. 5.80478% trickroom..................... 5.54517% sand.......................... 5.49325% monotype...................... 4.11215% semistall..................... 3.29180% tailwind...................... 2.38837% multiweather.................. 2.03531% monoice....................... 1.73416% voltturn...................... 1.54725% choice........................ 0.73728% tricksand..................... 0.73728% stall......................... 0.66459% sunoffense.................... 0.64382% rainoffense................... 0.52960% monofighting.................. 0.44652% monopoison.................... 0.41537% monoelectric.................. 0.41537% hailoffense................... 0.39460% batonpass..................... 0.26999% monowater..................... 0.23884% monofairy..................... 0.15576% trickrain..................... 0.14538% monoflying.................... 0.14538% mononormal.................... 0.14538% monorock...................... 0.13499% rainstall..................... 0.12461% monopsychic................... 0.10384% tricksun...................... 0.07269% dragmag....................... 0.06231% monodragon.................... 0.06231% gravity....................... 0.05192% trickhail..................... 0.05192% monoghost..................... 0.04154% monobug....................... 0.03115% monodark...................... 0.03115% monograss..................... 0.01038% allweather.................... 0.01038% hailstall..................... 0.01038% Stalliness (mean: -0.099) -1.5|### |### -1.0|########### |###################### -0.5|###################### |############################## 0.0|############################ |######################### +0.5|################# |########### +1.0|####### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.54%