weatherless...................65.19041% offense.......................52.66950% balance.......................38.21812% rain..........................13.45816% hail.......................... 8.82265% sun........................... 7.71078% sand.......................... 7.15018% trickroom..................... 6.67543% hyperoffense.................. 5.15638% semistall..................... 3.35775% monotype...................... 2.97589% tailwind...................... 2.67086% multiweather.................. 2.28696% voltturn...................... 1.72788% monoice....................... 1.51790% tricksand..................... 1.09480% choice........................ 0.89750% rainoffense................... 0.61460% stall......................... 0.59825% sunoffense.................... 0.59706% hailoffense................... 0.37028% monopoison.................... 0.31822% monoelectric.................. 0.31335% monowater..................... 0.21235% trickrain..................... 0.19784% rainstall..................... 0.13949% monofairy..................... 0.12875% monoflying.................... 0.12472% batonpass..................... 0.09593% mononormal.................... 0.08950% gravity....................... 0.08872% monofighting.................. 0.08775% tricksun...................... 0.08620% dragmag....................... 0.08460% trickhail..................... 0.07981% monopsychic................... 0.04937% monodragon.................... 0.04770% monodark...................... 0.03804% monoghost..................... 0.02529% allweather.................... 0.01507% monobug....................... 0.01227% hailstall..................... 0.01118% monograss..................... 0.00748% monorock...................... 0.00321% Stalliness (mean: -0.094) -1.5|### |### -1.0|########### |####################### -0.5|##################### |############################## 0.0|############################ |####################### +0.5|################# |########### +1.0|####### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.55%