weatherless...................57.20158% offense.......................47.68445% balance.......................43.59954% rain..........................19.11081% trickroom.....................10.74829% sand..........................10.55791% sun........................... 8.52028% hail.......................... 6.69680% semistall..................... 4.50258% hyperoffense.................. 3.84672% tailwind...................... 2.10162% multiweather.................. 2.06602% tricksand..................... 2.01272% rainoffense................... 1.16491% monotype...................... 1.12629% choice........................ 0.71545% monoice....................... 0.68912% voltturn...................... 0.53838% stall......................... 0.36671% sunoffense.................... 0.23148% monopsychic................... 0.14465% gravity....................... 0.13304% trickrain..................... 0.12665% monopoison.................... 0.12005% hailoffense................... 0.11646% rainstall..................... 0.10467% trickhail..................... 0.09603% monowater..................... 0.05414% tricksun...................... 0.05340% dragmag....................... 0.03592% monoflying.................... 0.02738% monofairy..................... 0.02509% batonpass..................... 0.02497% monodark...................... 0.02474% monoelectric.................. 0.02318% mononormal.................... 0.01562% allweather.................... 0.00712% monofighting.................. 0.00226% monorock...................... 0.00005% monobug....................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.025) -1.5|### |## -1.0|########## |################### -0.5|################## |############################## 0.0|########################## |########################### +0.5|###################### |############## +1.0|####### |##### +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.54%