balance.......................65.81181% weatherless...................57.01037% offense.......................27.54004% trickroom.....................15.36046% rain..........................14.78654% sand..........................14.34912% sun........................... 9.10397% semistall..................... 6.04632% hail.......................... 5.98607% tricksand..................... 2.94647% multiweather.................. 1.23594% tailwind...................... 0.83285% hyperoffense.................. 0.54760% choice........................ 0.22406% voltturn...................... 0.22313% monotype...................... 0.18065% monoice....................... 0.11404% rainoffense................... 0.08830% stall......................... 0.05423% sunoffense.................... 0.03788% monopoison.................... 0.02608% monopsychic................... 0.02548% tricksun...................... 0.02317% hailoffense................... 0.00970% monoflying.................... 0.00681% trickrain..................... 0.00500% monowater..................... 0.00491% trickhail..................... 0.00329% batonpass..................... 0.00270% mononormal.................... 0.00252% rainstall..................... 0.00090% monofairy..................... 0.00047% monoelectric.................. 0.00027% gravity....................... 0.00021% dragmag....................... 0.00011% monofighting.................. 0.00007% allweather.................... 0.00004% monodark...................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.212) -1.5| | -1.0|##### |###### -0.5|### |############## 0.0|###################### |############################## +0.5|########################## |################# +1.0|##### |#### +1.5| | more negative = more offensive, more positive = more stall one # = 0.75%