weatherless...................87.51398% offense.......................55.94196% hyperoffense..................29.32816% balance.......................14.02250% voltturn...................... 5.64585% sun........................... 4.84306% hail.......................... 4.54366% monotype...................... 2.67816% sand.......................... 1.76351% rain.......................... 1.60558% hailoffense................... 1.33250% sunoffense.................... 1.12851% trickroom..................... 1.02323% rainoffense................... 0.72712% semistall..................... 0.56919% mononormal.................... 0.45733% monowater..................... 0.36520% monodark...................... 0.35533% choice........................ 0.32572% multiweather.................. 0.25005% monobug....................... 0.21386% monograss..................... 0.18425% monoground.................... 0.15464% monofighting.................. 0.15135% monopsychic................... 0.14148% stall......................... 0.13819% monopoison.................... 0.12831% monoice....................... 0.12173% monorock...................... 0.11844% monodragon.................... 0.11515% monoghost..................... 0.10857% tailwind...................... 0.08883% sandoffense................... 0.08554% dragmag....................... 0.08554% monosteel..................... 0.07238% monofire...................... 0.05264% monoflying.................... 0.04935% monofairy..................... 0.03619% monoelectric.................. 0.02961% sandstall..................... 0.01645% tricksand..................... 0.00329% Stalliness (mean: -0.655) |# -2.0|### |####### -1.5|############## |################# -1.0|######################## |######################### -0.5|############################## |####################### 0.0|################### |######## +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%