weatherless...................90.12852% offense.......................54.59919% balance.......................29.60856% hyperoffense..................15.45862% voltturn......................12.67760% sun........................... 7.79271% monotype...................... 3.16309% hail.......................... 1.66456% monodark...................... 1.58485% monofighting.................. 1.20125% trickroom..................... 0.89319% sunoffense.................... 0.77356% hailoffense................... 0.61921% sand.......................... 0.59122% semistall..................... 0.33261% multiweather.................. 0.22820% monosteel..................... 0.13598% mononormal.................... 0.05663% dragmag....................... 0.05148% rain.......................... 0.05120% monowater..................... 0.04872% monoice....................... 0.04374% monofire...................... 0.02726% monograss..................... 0.02522% monopoison.................... 0.01698% monoflying.................... 0.01312% choice........................ 0.01072% sandoffense................... 0.01036% monodragon.................... 0.00477% tailwind...................... 0.00378% monoground.................... 0.00291% rainoffense................... 0.00104% stall......................... 0.00101% monopsychic................... 0.00081% monorock...................... 0.00045% monobug....................... 0.00024% monoghost..................... 0.00014% monoelectric.................. 0.00001% monofairy..................... 0.00000% sandstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.381) | -2.0| |### -1.5|##### |######## -1.0|######### |############### -0.5|################### |######################## 0.0|############################## |########## +0.5|######### | +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.75%