weatherless...................71.12201% balance.......................38.15425% offense.......................35.45774% hyperoffense..................12.53855% sand..........................12.10412% voltturn......................11.39944% rain.......................... 8.47182% sun........................... 8.09243% semistall..................... 7.46082% stall......................... 6.38864% hail.......................... 2.13913% monotype...................... 1.97177% multiweather.................. 1.92542% trickroom..................... 1.49762% sunoffense.................... 0.94297% dragmag....................... 0.87350% choice........................ 0.70873% hailoffense................... 0.64723% sandstall..................... 0.56579% sandoffense................... 0.31214% rainoffense................... 0.31203% monodragon.................... 0.21071% monofairy..................... 0.21060% mononormal.................... 0.20943% monowater..................... 0.17623% monofire...................... 0.16914% monosteel..................... 0.14676% monoflying.................... 0.13886% monofighting.................. 0.13737% monobug....................... 0.10560% monograss..................... 0.09307% tailwind...................... 0.08670% sunstall...................... 0.08617% monoground.................... 0.07780% monopsychic................... 0.07211% monodark...................... 0.05807% monopoison.................... 0.05794% gravity....................... 0.04791% tricksand..................... 0.04657% monoelectric.................. 0.03919% monoghost..................... 0.03819% trickhail..................... 0.03419% monoice....................... 0.02669% tricksun...................... 0.02239% monorock...................... 0.01828% rainstall..................... 0.00765% hailstall..................... 0.00300% allweather.................... 0.00013% trickrain..................... 0.00005% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.107) -2.0|## |######## -1.0|################## |############################ 0.0|############################## |############################## +1.0|################## |###### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.67%