weatherless...................64.60338% balance.......................35.79213% offense.......................29.55082% sand..........................18.90717% hyperoffense..................13.18883% stall.........................12.33101% voltturn......................10.98439% semistall..................... 9.13721% sun........................... 8.52887% rain.......................... 7.77431% hail.......................... 2.30977% multiweather.................. 2.11712% hailoffense................... 1.45385% sandstall..................... 1.30565% trickroom..................... 1.21992% sunoffense.................... 0.91950% dragmag....................... 0.80808% monotype...................... 0.69343% choice........................ 0.33589% sunstall...................... 0.19818% rainoffense................... 0.16546% sandoffense................... 0.13328% monoflying.................... 0.11228% monofire...................... 0.08443% monofairy..................... 0.08217% monofighting.................. 0.08099% monosteel..................... 0.06004% gravity....................... 0.05770% monodragon.................... 0.05333% monobug....................... 0.04551% monowater..................... 0.04015% tailwind...................... 0.03626% monopoison.................... 0.02845% mononormal.................... 0.02405% monoground.................... 0.02238% tricksand..................... 0.01446% monoghost..................... 0.01210% monoice....................... 0.01149% monodark...................... 0.01140% monoelectric.................. 0.00863% monograss..................... 0.00766% monopsychic................... 0.00701% monorock...................... 0.00424% rainstall..................... 0.00262% tricksun...................... 0.00225% trickhail..................... 0.00211% hailstall..................... 0.00114% allweather.................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.280) -2.0|### |########### -1.0|########## |##################### 0.0|########################## |############################## +1.0|################### |######### +2.0|#### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.70%