weatherless...................89.20798% offense.......................48.19548% balance.......................26.77995% hyperoffense..................20.44657% voltturn...................... 7.16192% sand.......................... 6.41764% semistall..................... 3.44053% hail.......................... 2.48561% monotype...................... 2.18368% trickroom..................... 1.55877% sun........................... 1.20770% stall......................... 1.13748% rain.......................... 0.89173% hailoffense................... 0.45640% choice........................ 0.43533% monobug....................... 0.35107% monoelectric.................. 0.28086% mononormal.................... 0.25979% monodark...................... 0.21064% multiweather.................. 0.21064% monoice....................... 0.19660% monoghost..................... 0.18256% monofighting.................. 0.16852% sunoffense.................... 0.14745% tricksand..................... 0.14043% rainoffense................... 0.13341% sandstall..................... 0.12639% monopoison.................... 0.11234% monorock...................... 0.10532% monograss..................... 0.09128% monowater..................... 0.08426% tailwind...................... 0.07021% monoflying.................... 0.07021% monosteel..................... 0.05617% trickhail..................... 0.05617% monopsychic................... 0.04915% dragmag....................... 0.04213% sandoffense................... 0.03511% monodragon.................... 0.03511% monofire...................... 0.02106% monoground.................... 0.01404% hailstall..................... 0.00702% Stalliness (mean: -0.324) -2.0|## |##### -1.5|######### |################## -1.0|########################### |########################### -0.5|############################# |############################## 0.0|############################ |################# +0.5|############### |########### +1.0|######## |### +1.5|## | +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%