weatherless...................95.13633% offense.......................37.90802% balance.......................34.01730% hyperoffense..................14.44161% semistall..................... 8.09172% voltturn...................... 5.81619% stall......................... 5.54135% sun........................... 2.13197% hail.......................... 1.61063% sand.......................... 0.82414% monotype...................... 0.71346% hailoffense................... 0.41326% rain.......................... 0.37849% choice........................ 0.33788% monobug....................... 0.31767% trickroom..................... 0.14014% monowater..................... 0.08156% multiweather.................. 0.08156% monofighting.................. 0.08156% monofire...................... 0.08156% monograss..................... 0.08156% monodragon.................... 0.08156% monoghost..................... 0.06957% Stalliness (mean: 0.000) -2.0|# |####### -1.5|##### |############## -1.0|################# |####################### -0.5|################### |####################### 0.0|############################## |######################### +0.5|############ |###################### +1.0|######## |######### +1.5|##### |## +2.0|# |# +2.5| |######### more negative = more offensive, more positive = more stall one # = 0.43%