weatherless...................98.10642% balance.......................30.38841% offense.......................27.85977% voltturn......................23.04965% stall.........................19.59879% hyperoffense..................15.78716% semistall..................... 6.36586% sand.......................... 1.19904% rain.......................... 0.55354% hail.......................... 0.14099% choice........................ 0.00413% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% sun........................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.363) -2.0| |########### -1.5|#### |########### -1.0|################ |################# -0.5|####### |######## 0.0|############ |####### +0.5|######### |############################## +1.0|###### |####### +1.5| |####### +2.0| | +2.5| |############################# more negative = more offensive, more positive = more stall one # = 0.56%