weatherless...................92.23988% offense.......................44.08670% balance.......................38.98543% hyperoffense..................10.86922% voltturn...................... 5.09653% semistall..................... 4.32873% hail.......................... 2.57354% rain.......................... 2.57196% trickroom..................... 2.42978% sand.......................... 2.11855% stall......................... 1.72991% monotype...................... 1.04585% choice........................ 0.69986% sun........................... 0.52134% monoice....................... 0.27331% hailoffense................... 0.22908% rainoffense................... 0.19432% sandoffense................... 0.18958% tailwind...................... 0.18326% monobug....................... 0.14376% tricksand..................... 0.10743% monowater..................... 0.10269% monoelectric.................. 0.09637% monorock...................... 0.06793% sunoffense.................... 0.06477% monofighting.................. 0.05845% monopsychic................... 0.05529% monoflying.................... 0.04897% monopoison.................... 0.04739% monograss..................... 0.04108% monodragon.................... 0.03950% monosteel..................... 0.03476% monofairy..................... 0.03476% rainstall..................... 0.03160% dragmag....................... 0.03002% mononormal.................... 0.02686% multiweather.................. 0.02054% sandstall..................... 0.02054% monoground.................... 0.01106% monofire...................... 0.01106% gravity....................... 0.00632% monoghost..................... 0.00474% trickhail..................... 0.00474% hailstall..................... 0.00316% allweather.................... 0.00158% Stalliness (mean: -0.096) -2.0|# |## -1.5|##### |####### -1.0|############ |################# -0.5|###################### |########################## 0.0|############################## |########################### +0.5|################ |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%