weatherless...................92.01100% offense.......................42.93579% balance.......................39.97513% hyperoffense..................10.85181% voltturn...................... 5.51998% semistall..................... 4.39566% hail.......................... 2.66362% rain.......................... 2.59030% trickroom..................... 2.48736% sand.......................... 2.34641% stall......................... 1.84161% monotype...................... 0.94840% choice........................ 0.65441% sun........................... 0.40973% monoice....................... 0.32292% hailoffense................... 0.25275% tailwind...................... 0.24795% rainoffense................... 0.20187% sandoffense................... 0.19705% monobug....................... 0.14402% tricksand..................... 0.09383% monofighting.................. 0.08437% sunoffense.................... 0.07744% monowater..................... 0.07132% monopsychic................... 0.06650% monofairy..................... 0.04707% monoflying.................... 0.04653% monorock...................... 0.04588% rainstall..................... 0.04008% monodragon.................... 0.03852% dragmag....................... 0.03260% monoelectric.................. 0.03014% sandstall..................... 0.02973% monopoison.................... 0.02540% multiweather.................. 0.02104% mononormal.................... 0.01647% monograss..................... 0.00982% gravity....................... 0.00856% monofire...................... 0.00837% monoground.................... 0.00821% trickhail..................... 0.00533% monosteel..................... 0.00430% monoghost..................... 0.00118% allweather.................... 0.00001% hailstall..................... 0.00000% Stalliness (mean: -0.080) -2.0|# |### -1.5|##### |###### -1.0|############ |################ -0.5|#################### |########################### 0.0|############################## |########################### +0.5|################# |############# +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%