weatherless...................91.78071% balance.......................42.62053% offense.......................38.86466% hyperoffense.................. 9.97955% voltturn...................... 7.08846% semistall..................... 5.38986% stall......................... 3.14540% sand.......................... 3.10097% rain.......................... 2.42016% hail.......................... 2.37270% trickroom..................... 2.30963% monotype...................... 0.66413% monobug....................... 0.37935% choice........................ 0.36807% sun........................... 0.33112% sandoffense................... 0.29284% tailwind...................... 0.17457% hailoffense................... 0.11708% monopsychic................... 0.11425% rainoffense................... 0.10990% tricksand..................... 0.08225% sunoffense.................... 0.07933% sandstall..................... 0.05174% rainstall..................... 0.04782% monoice....................... 0.04599% dragmag....................... 0.02870% monoflying.................... 0.02724% monodragon.................... 0.02548% monofighting.................. 0.02224% monorock...................... 0.01941% monowater..................... 0.01685% monograss..................... 0.01058% gravity....................... 0.00914% multiweather.................. 0.00565% monofairy..................... 0.00122% trickhail..................... 0.00119% monoelectric.................. 0.00117% mononormal.................... 0.00024% monofire...................... 0.00009% monoghost..................... 0.00004% monopoison.................... 0.00001% monosteel..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.009) -2.0|### |### -1.5|##### |##### -1.0|########## |############# -0.5|################## |########################### 0.0|############################## |######################### +0.5|#################### |################ +1.0|########## |##### +1.5|## |# +2.0|### |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.51%