weatherless...................90.43993% balance.......................47.85189% offense.......................34.81410% semistall..................... 7.82063% hyperoffense.................. 5.85489% voltturn...................... 5.59243% sand.......................... 4.71402% stall......................... 3.65849% rain.......................... 3.09517% hail.......................... 1.50825% trickroom..................... 0.88535% monotype...................... 0.39817% sandoffense................... 0.27043% rainoffense................... 0.25375% sun........................... 0.24267% monobug....................... 0.23913% choice........................ 0.20616% tricksand..................... 0.08726% tailwind...................... 0.07853% monofighting.................. 0.07141% sunoffense.................... 0.06554% hailoffense................... 0.06447% monograss..................... 0.03283% sandstall..................... 0.02996% monoice....................... 0.02454% rainstall..................... 0.01554% monoflying.................... 0.01074% monodragon.................... 0.00963% monorock...................... 0.00910% dragmag....................... 0.00431% monopsychic................... 0.00060% gravity....................... 0.00050% monowater..................... 0.00015% monoelectric.................. 0.00006% multiweather.................. 0.00005% trickhail..................... 0.00001% mononormal.................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.183) -2.0|# |# -1.5|#### |### -1.0|########### |######### -0.5|########## |############################## 0.0|########################### |######################## +0.5|################## |#################### +1.0|################## |######## +1.5|#### |# +2.0|## |# +2.5| |### more negative = more offensive, more positive = more stall one # = 0.51%