weatherless...................73.60071% offense.......................42.47868% balance.......................31.53110% hyperoffense..................15.78720% sand..........................10.42379% rain.......................... 9.73118% voltturn...................... 9.34159% semistall..................... 5.61231% stall......................... 4.59071% hail.......................... 4.48465% choice........................ 2.97606% sun........................... 2.90464% monotype...................... 1.61681% trickroom..................... 1.24237% hailoffense................... 1.06922% multiweather.................. 1.04324% gravity....................... 0.81815% sandoffense................... 0.74023% rainoffense................... 0.69910% sunoffense.................... 0.57140% sandstall..................... 0.56708% monowater..................... 0.41773% monoice....................... 0.25540% monobug....................... 0.20562% mononormal.................... 0.16882% rainstall..................... 0.14934% monoghost..................... 0.08225% monograss..................... 0.07792% monodragon.................... 0.07143% monoelectric.................. 0.06493% monoflying.................... 0.06060% monofire...................... 0.05844% monopsychic................... 0.04978% dragmag....................... 0.04545% monofighting.................. 0.04112% tailwind...................... 0.03463% monodark...................... 0.03030% monosteel..................... 0.02814% monofairy..................... 0.02597% monoground.................... 0.02597% monopoison.................... 0.02381% trapper....................... 0.01515% trickhail..................... 0.01299% tricksun...................... 0.01299% monorock...................... 0.01082% tricksand..................... 0.00866% sunstall...................... 0.00433% hailstall..................... 0.00216% Stalliness (mean: -0.105) |# -2.0|# |##### -1.5|########## |############ -1.0|################## |######################### -0.5|######################## |############################## 0.0|########################## |#################### +0.5|###################### |############## +1.0|########### |###### +1.5|### |## +2.0|## |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%