weatherless...................72.74208% offense.......................41.62872% balance.......................32.96805% hyperoffense..................16.18214% rain..........................10.60021% sand..........................10.32526% voltturn...................... 9.38343% semistall..................... 5.68428% hail.......................... 4.41057% stall......................... 3.53680% sun........................... 3.10640% choice........................ 2.99585% trickroom..................... 1.50974% monotype...................... 1.45827% hailoffense................... 1.18656% multiweather.................. 1.05400% gravity....................... 0.89693% sandoffense................... 0.70900% sunoffense.................... 0.69599% rainoffense................... 0.67676% monowater..................... 0.47754% sandstall..................... 0.44517% monoice....................... 0.29740% monobug....................... 0.21221% rainstall..................... 0.14910% mononormal.................... 0.11067% monoflying.................... 0.05579% monograss..................... 0.05334% monodragon.................... 0.04934% monoghost..................... 0.04192% monoelectric.................. 0.04033% dragmag....................... 0.03971% tailwind...................... 0.03720% monofire...................... 0.03579% monopsychic................... 0.02798% monofighting.................. 0.02262% monoground.................... 0.02019% monopoison.................... 0.01701% trickhail..................... 0.01588% monosteel..................... 0.01570% monodark...................... 0.01519% monofairy..................... 0.01479% tricksun...................... 0.01331% trapper....................... 0.01161% sunstall...................... 0.00596% monorock...................... 0.00511% tricksand..................... 0.00477% hailstall..................... 0.00230% Stalliness (mean: -0.117) |# -2.0|# |###### -1.5|############ |############ -1.0|################### |########################## -0.5|####################### |############################## 0.0|############################ |#################### +0.5|######################### |################ +1.0|########### |####### +1.5|### |## +2.0|# |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%