weatherless...................82.11601% offense.......................46.60993% balance.......................34.45848% hyperoffense..................11.34560% voltturn...................... 8.74693% sand.......................... 7.83434% hail.......................... 6.40176% semistall..................... 4.73043% stall......................... 2.85555% rain.......................... 2.11701% sun........................... 1.76762% trickroom..................... 1.52079% rainoffense................... 0.99795% monotype...................... 0.85650% sandoffense................... 0.84501% choice........................ 0.55207% monoice....................... 0.39528% sunoffense.................... 0.38349% multiweather.................. 0.23673% monograss..................... 0.21482% sandstall..................... 0.19029% hailoffense................... 0.16069% gravity....................... 0.11361% tailwind...................... 0.09569% hailstall..................... 0.08667% monofighting.................. 0.06361% monoelectric.................. 0.05603% tricksand..................... 0.05455% mononormal.................... 0.05274% monowater..................... 0.03322% dragmag....................... 0.01934% monodark...................... 0.01248% monoflying.................... 0.01049% monobug....................... 0.00882% trickhail..................... 0.00684% monopoison.................... 0.00359% monodragon.................... 0.00330% rainstall..................... 0.00263% monorock...................... 0.00223% monoghost..................... 0.00169% monosteel..................... 0.00080% monofire...................... 0.00059% monofairy..................... 0.00055% monopsychic................... 0.00026% monoground.................... 0.00012% sunstall...................... 0.00007% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.100) |#### -1.5|##### |######## -1.0|############### |#################### -0.5|########################### |############################ 0.0|############################## |############################ +0.5|################# |############ +1.0|###### |##### +1.5|## |## +2.0|## | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%