weatherless...................86.88209% offense.......................50.48985% balance.......................31.25016% hyperoffense..................13.83029% sun........................... 6.17050% trickroom..................... 5.04859% voltturn...................... 4.80498% rain.......................... 4.18609% semistall..................... 3.23536% hail.......................... 2.38076% stall......................... 1.19433% choice........................ 1.03368% monotype...................... 0.93097% sunoffense.................... 0.82695% sand.......................... 0.68868% tricksun...................... 0.53725% hailoffense................... 0.29628% rainoffense................... 0.25809% multiweather.................. 0.23834% monowater..................... 0.14221% monofighting.................. 0.13563% monoice....................... 0.09744% tailwind...................... 0.09613% sandoffense................... 0.07901% monosteel..................... 0.07901% monoelectric.................. 0.07901% sandstall..................... 0.07111% monopsychic................... 0.07111% monopoison.................... 0.06847% monofire...................... 0.06321% monoghost..................... 0.05135% monodark...................... 0.04345% trickrain..................... 0.03687% mononormal.................... 0.03687% monofairy..................... 0.03029% monorock...................... 0.02897% monobug....................... 0.02634% sunstall...................... 0.01712% monodragon.................... 0.01712% monograss..................... 0.01580% monoflying.................... 0.01185% gravity....................... 0.01053% monoground.................... 0.00790% tricksand..................... 0.00658% trickhail..................... 0.00263% trapper....................... 0.00263% hailstall..................... 0.00263% rainstall..................... 0.00263% dragmag....................... 0.00132% Stalliness (mean: -0.233) -2.0|# |## -1.5|##### |########### -1.0|################# |###################### -0.5|######################### |############################## 0.0|########################### |###################### +0.5|################# |######### +1.0|##### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%