weatherless...................93.23799% balance.......................44.43026% offense.......................31.87119% semistall.....................11.44784% voltturn...................... 9.20078% hyperoffense.................. 7.51802% trickroom..................... 5.17065% stall......................... 4.73269% sun........................... 2.85217% rain.......................... 2.76339% hail.......................... 1.00073% sunoffense.................... 0.65164% tricksun...................... 0.47975% choice........................ 0.45582% sand.......................... 0.15936% rainoffense................... 0.08086% monotype...................... 0.04543% sandoffense................... 0.04012% tailwind...................... 0.04007% hailoffense................... 0.03113% monofire...................... 0.02005% multiweather.................. 0.01318% monoelectric.................. 0.01110% monoice....................... 0.00799% gravity....................... 0.00429% monoghost..................... 0.00281% monobug....................... 0.00211% tricksand..................... 0.00061% mononormal.................... 0.00052% monodark...................... 0.00036% monowater..................... 0.00025% hailstall..................... 0.00018% monodragon.................... 0.00010% monofairy..................... 0.00010% rainstall..................... 0.00004% monorock...................... 0.00002% monopsychic................... 0.00002% monograss..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.212) -2.0| |### -1.5|## |###### -1.0|##### |############# -0.5|############## |################### 0.0|########################### |################### +0.5|############################## |############## +1.0|############# |########## +1.5|####### |#### +2.0| |## more negative = more offensive, more positive = more stall one # = 0.52%