weatherless...................64.17453% offense.......................44.64524% balance.......................31.98998% rain..........................22.34661% hyperoffense..................16.56538% sun...........................13.70542% voltturn...................... 8.08679% semistall..................... 4.57114% multiweather.................. 3.92878% rainoffense................... 3.11584% trickroom..................... 2.96391% sand.......................... 2.70537% choice........................ 2.26824% stall......................... 2.22826% hail.......................... 1.33536% sunoffense.................... 1.33003% monotype...................... 1.01818% tricksun...................... 0.58372% trickrain..................... 0.54907% dragmag....................... 0.53841% sandoffense................... 0.21323% sunstall...................... 0.21323% monowater..................... 0.15992% hailoffense................... 0.15193% rainstall..................... 0.14926% monobug....................... 0.13593% monoflying.................... 0.12527% sandstall..................... 0.09595% monofire...................... 0.08529% monopsychic................... 0.07730% allweather.................... 0.07730% gravity....................... 0.07197% monodragon.................... 0.07197% monograss..................... 0.06663% monosteel..................... 0.06663% mononormal.................... 0.06397% monoice....................... 0.06130% monorock...................... 0.04798% tailwind...................... 0.04531% monoelectric.................. 0.04265% monopoison.................... 0.03198% monofighting.................. 0.02665% monodark...................... 0.02399% monoghost..................... 0.02132% monoground.................... 0.02132% tricksand..................... 0.02132% monofairy..................... 0.01333% hailstall..................... 0.00800% trapper....................... 0.00533% trickhail..................... 0.00267% Stalliness (mean: -0.195) |###### -1.5|######### |################ -1.0|################## |############################# -0.5|############################ |############################## 0.0|############################# |###################### +0.5|#################### |############## +1.0|######### |##### +1.5|#### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.41%