weatherless...................62.50476% offense.......................41.32056% balance.......................34.88203% rain..........................23.47202% hyperoffense..................16.10609% sun...........................14.45648% voltturn...................... 9.66173% semistall..................... 5.17105% trickroom..................... 3.68194% rainoffense................... 3.49942% multiweather.................. 3.45286% choice........................ 2.53685% stall......................... 2.52026% sand.......................... 2.40877% sunoffense.................... 1.36810% hail.......................... 1.02235% trickrain..................... 0.83421% tricksun...................... 0.77671% dragmag....................... 0.74632% monotype...................... 0.69588% sunstall...................... 0.34246% rainstall..................... 0.21233% sandoffense................... 0.15364% monowater..................... 0.13711% allweather.................... 0.10358% monoflying.................... 0.09866% sandstall..................... 0.09576% gravity....................... 0.09372% monobug....................... 0.09317% hailoffense................... 0.08936% monofire...................... 0.06740% monoice....................... 0.06094% monosteel..................... 0.05087% monoelectric.................. 0.04969% monograss..................... 0.04523% monopsychic................... 0.03371% tailwind...................... 0.02854% monodragon.................... 0.02472% monopoison.................... 0.01719% mononormal.................... 0.01603% monoghost..................... 0.01524% monorock...................... 0.01457% tricksand..................... 0.01337% monoground.................... 0.01304% monofighting.................. 0.01102% hailstall..................... 0.01031% trapper....................... 0.01018% monofairy..................... 0.00960% monodark...................... 0.00476% trickhail..................... 0.00020% Stalliness (mean: -0.140) |####### -1.5|######## |################ -1.0|############### |########################## -0.5|########################## |############################ 0.0|############################## |###################### +0.5|###################### |################ +1.0|########### |###### +1.5|#### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.41%