weatherless...................58.06663% balance.......................39.06012% offense.......................34.52699% rain..........................26.24844% sun...........................17.78964% hyperoffense..................14.08220% voltturn......................13.27663% semistall..................... 7.68222% trickroom..................... 5.42541% stall......................... 4.64846% choice........................ 4.52434% rainoffense................... 3.66796% multiweather.................. 3.62036% dragmag....................... 2.58788% sunoffense.................... 2.11932% tricksun...................... 1.82334% trickrain..................... 1.58474% sand.......................... 1.40219% sunstall...................... 1.24576% rainstall..................... 0.40299% hail.......................... 0.24564% gravity....................... 0.09892% monotype...................... 0.08614% sandstall..................... 0.07199% sandoffense................... 0.05555% allweather.................... 0.03922% trapper....................... 0.01791% monofire...................... 0.01602% monoelectric.................. 0.01481% monoflying.................... 0.01416% monobug....................... 0.00911% monoice....................... 0.00808% monowater..................... 0.00683% monograss..................... 0.00450% hailoffense................... 0.00392% mononormal.................... 0.00386% monosteel..................... 0.00366% monopsychic................... 0.00294% monofairy..................... 0.00262% monopoison.................... 0.00116% monoground.................... 0.00095% tailwind...................... 0.00087% monorock...................... 0.00023% tricksand..................... 0.00017% monoghost..................... 0.00005% monofighting.................. 0.00004% monodragon.................... 0.00002% monodark...................... 0.00001% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.030) |######### -1.5|####### |############### -1.0|######## |######################## -0.5|################# |############################## 0.0|############################ |################## +0.5|############################## |################### +1.0|############### |########## +1.5|###### |### +2.0|# |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%