weatherless...................65.28547% offense.......................47.39973% hyperoffense..................24.40437% balance.......................22.03001% rain..........................22.01780% sun...........................11.94508% multiweather.................. 4.56217% sand.......................... 4.46312% semistall..................... 3.83968% rainoffense................... 3.59004% monotype...................... 3.57172% stall......................... 2.32620% trickroom..................... 1.65120% sunoffense.................... 1.56097% choice........................ 1.34864% voltturn...................... 1.09628% hail.......................... 0.90090% monoice....................... 0.89954% monodragon.................... 0.65872% monowater..................... 0.47284% sandoffense................... 0.46605% trickrain..................... 0.36972% sandstall..................... 0.36294% monosteel..................... 0.26050% monoghost..................... 0.25100% rainstall..................... 0.24151% monobug....................... 0.19402% monopsychic................... 0.19334% monoflying.................... 0.18181% monoground.................... 0.17163% hailoffense................... 0.14585% monorock...................... 0.11940% monofighting.................. 0.10447% monodark...................... 0.10447% tricksun...................... 0.10312% monopoison.................... 0.09837% monofairy..................... 0.09837% tricksand..................... 0.09430% monofire...................... 0.07734% monoelectric.................. 0.07055% trapper....................... 0.06920% dragmag....................... 0.06309% tailwind...................... 0.04817% monograss..................... 0.04749% mononormal.................... 0.04545% sunstall...................... 0.03799% gravity....................... 0.00882% allweather.................... 0.00475% trickhail..................... 0.00475% hailstall..................... 0.00068% Stalliness (mean: -0.393) |# -2.0|## |##### -1.5|############# |#################### -1.0|########################### |############################## -0.5|############################ |######################### 0.0|#################### |################## +0.5|########### |######## +1.0|##### |#### +1.5|## |## +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%