weatherless...................61.13129% offense.......................45.42015% rain..........................25.91554% hyperoffense..................23.69397% balance.......................23.38204% sun...........................12.95016% multiweather.................. 4.83625% semistall..................... 4.68437% sand.......................... 4.28331% rainoffense................... 4.06139% stall......................... 2.81946% trickroom..................... 2.16121% monotype...................... 1.84957% sunoffense.................... 1.81823% choice........................ 1.23662% voltturn...................... 1.11670% hail.......................... 0.60580% trickrain..................... 0.53311% sandstall..................... 0.48856% monodragon.................... 0.42243% sandoffense................... 0.39167% monoice....................... 0.38035% rainstall..................... 0.30123% monowater..................... 0.23804% monoghost..................... 0.14907% monosteel..................... 0.14712% tricksun...................... 0.13879% monopsychic................... 0.12219% tricksand..................... 0.11719% hailoffense................... 0.10561% monoflying.................... 0.09935% monobug....................... 0.09249% monofighting.................. 0.05998% monofairy..................... 0.05960% dragmag....................... 0.05660% monoground.................... 0.05512% trapper....................... 0.05510% sunstall...................... 0.05051% monorock...................... 0.04917% tailwind...................... 0.04426% monoelectric.................. 0.04092% monofire...................... 0.03346% monodark...................... 0.03099% monopoison.................... 0.02822% monograss..................... 0.01660% mononormal.................... 0.01649% gravity....................... 0.00834% trickhail..................... 0.00398% allweather.................... 0.00350% hailstall..................... 0.00074% Stalliness (mean: -0.342) |# -2.0|## |##### -1.5|############# |#################### -1.0|########################### |############################## -0.5|########################### |######################### 0.0|#################### |################### +0.5|############ |######### +1.0|###### |###### +1.5|### |### +2.0|# | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%