weatherless...................49.08179% rain..........................36.34774% balance.......................32.85131% offense.......................28.19760% hyperoffense..................17.72682% sun...........................16.11013% semistall.....................13.15782% stall......................... 8.06645% multiweather.................. 6.07614% sand.......................... 4.38562% rainoffense................... 3.45196% sunoffense.................... 2.64251% sandstall..................... 2.07766% trickroom..................... 1.88294% trickrain..................... 0.98657% rainstall..................... 0.90460% choice........................ 0.73960% voltturn...................... 0.22534% hail.......................... 0.15154% dragmag....................... 0.10806% tricksun...................... 0.08503% trapper....................... 0.08033% monotype...................... 0.07029% sunstall...................... 0.05657% tricksand..................... 0.04748% tailwind...................... 0.04437% monoice....................... 0.02995% sandoffense................... 0.02703% monoghost..................... 0.01235% monowater..................... 0.00744% monosteel..................... 0.00586% monopsychic................... 0.00415% monopoison.................... 0.00325% hailoffense................... 0.00302% monodark...................... 0.00270% monoflying.................... 0.00174% gravity....................... 0.00092% monodragon.................... 0.00088% monoelectric.................. 0.00087% monofairy..................... 0.00081% monoground.................... 0.00069% monorock...................... 0.00051% monofighting.................. 0.00027% monofire...................... 0.00014% monobug....................... 0.00014% allweather.................... 0.00009% trickhail..................... 0.00002% mononormal.................... 0.00001% monograss..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.104) | -2.0|# |##### -1.5|################ |#################### -1.0|######################## |############################## -0.5|############### |################### 0.0|####################### |############################## +0.5|############################ |######################## +1.0|################ |################### +1.5|############## |########### +2.0|###### |# +2.5|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.32%