weatherless...................87.82328% offense.......................39.95929% balance.......................27.88663% hyperoffense..................25.91335% voltturn...................... 6.33454% hail.......................... 5.83839% sun........................... 4.39664% stall......................... 3.40050% semistall..................... 2.84022% hailoffense................... 2.76287% trickroom..................... 1.77534% rain.......................... 1.63616% choice........................ 1.00247% monotype...................... 0.74107% sunoffense.................... 0.56889% dragmag....................... 0.46510% sand.......................... 0.36305% rainoffense................... 0.22420% monoelectric.................. 0.16235% tricksun...................... 0.12036% monoice....................... 0.09991% monowater..................... 0.08503% monofighting.................. 0.06092% multiweather.................. 0.05586% monopsychic................... 0.04387% monodark...................... 0.03963% monofairy..................... 0.03804% monodragon.................... 0.03375% mononormal.................... 0.03311% monofire...................... 0.03016% tailwind...................... 0.02907% monorock...................... 0.02876% monoground.................... 0.02811% monosteel..................... 0.02210% hailstall..................... 0.02153% monobug....................... 0.02030% monopoison.................... 0.01824% sandoffense................... 0.01022% monoflying.................... 0.00925% sunstall...................... 0.00865% monograss..................... 0.00803% rainstall..................... 0.00624% gravity....................... 0.00586% sandstall..................... 0.00428% monoghost..................... 0.00391% trickhail..................... 0.00256% trapper....................... 0.00172% tricksand..................... 0.00046% Stalliness (mean: -0.359) |##### -2.0|###### |########### -1.5|############# |############### -1.0|#################### |######################## -0.5|######################## |######################### 0.0|############################## |#################### +0.5|################## |########### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%