weatherless...................91.82092% hyperoffense..................28.70768% offense.......................26.00664% balance.......................24.98031% stall.........................15.31505% voltturn...................... 8.73451% hail.......................... 5.90816% semistall..................... 4.99032% hailoffense................... 4.88667% sun........................... 1.51916% trickroom..................... 0.55267% dragmag....................... 0.51062% sand.......................... 0.46187% choice........................ 0.36220% rain.......................... 0.29818% sunoffense.................... 0.13019% tricksun...................... 0.07485% monotype...................... 0.04998% rainoffense................... 0.01987% monoelectric.................. 0.01733% monowater..................... 0.01178% monopoison.................... 0.01039% multiweather.................. 0.00828% monoice....................... 0.00555% monodark...................... 0.00101% monodragon.................... 0.00095% monofire...................... 0.00060% mononormal.................... 0.00059% tailwind...................... 0.00054% monopsychic................... 0.00052% monofighting.................. 0.00051% monorock...................... 0.00037% monofairy..................... 0.00024% sandoffense................... 0.00011% gravity....................... 0.00008% monoflying.................... 0.00006% monosteel..................... 0.00006% monoground.................... 0.00005% rainstall..................... 0.00002% monograss..................... 0.00002% monobug....................... 0.00001% tricksand..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.033) |################ -2.0|########### |################## -1.5|##################### |############## -1.0|##################### |############## -0.5|######################## |##################### 0.0|############################## |########################## +0.5|#################### |################ +1.0|####### |######### +1.5|##### |##### +2.0|# |########## +2.5|#################### |## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.31%