weatherless...................76.11446% offense.......................60.87831% balance.......................36.71178% sun...........................11.48490% sand.......................... 6.98500% rain.......................... 4.10300% trickroom..................... 2.51985% hyperoffense.................. 1.97847% hail.......................... 1.90603% tricksun...................... 1.12788% voltturn...................... 0.95819% multiweather.................. 0.57820% semistall..................... 0.39916% monotype...................... 0.30852% tailwind...................... 0.21387% sandoffense................... 0.12841% tricksand..................... 0.10451% sunoffense.................... 0.07932% monoice....................... 0.04849% hailoffense................... 0.04829% rainoffense................... 0.04195% stall......................... 0.03228% monowater..................... 0.03011% monosteel..................... 0.02967% monoelectric.................. 0.02798% monopsychic................... 0.02374% trickrain..................... 0.02337% monodark...................... 0.02103% monorock...................... 0.01769% monoghost..................... 0.01709% monofairy..................... 0.01636% mononormal.................... 0.01518% monoflying.................... 0.01506% monofire...................... 0.01101% trickhail..................... 0.00890% monobug....................... 0.00885% dragmag....................... 0.00766% monodragon.................... 0.00686% gravity....................... 0.00659% monograss..................... 0.00629% monopoison.................... 0.00499% monoground.................... 0.00426% monofighting.................. 0.00387% batonpass..................... 0.00339% allweather.................... 0.00112% rainstall..................... 0.00105% sandstall..................... 0.00057% sunstall...................... 0.00019% trapper....................... 0.00017% swagplay...................... 0.00000% Stalliness (mean: -0.128) | -1.2|# |### -0.8|######## |############# -0.4|###################### |########################### 0.0|############################## |##################### +0.4|############ |##### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.69%