weatherless...................77.53679% offense.......................57.22770% balance.......................40.99807% sun...........................11.73753% sand.......................... 7.28554% rain.......................... 2.75035% trickroom..................... 2.13067% tricksun...................... 1.45720% hyperoffense.................. 1.45289% hail.......................... 1.17375% voltturn...................... 0.89379% multiweather.................. 0.47836% semistall..................... 0.31239% tricksand..................... 0.11043% tailwind...................... 0.08771% hailoffense................... 0.08211% monotype...................... 0.07591% sunoffense.................... 0.07346% sandoffense................... 0.01520% monosteel..................... 0.01467% monoice....................... 0.01463% monoelectric.................. 0.00975% rainoffense................... 0.00951% stall......................... 0.00896% dragmag....................... 0.00765% monodark...................... 0.00719% trickhail..................... 0.00472% monopsychic................... 0.00472% mononormal.................... 0.00462% monoflying.................... 0.00419% monorock...................... 0.00410% monopoison.................... 0.00284% monowater..................... 0.00210% monofairy..................... 0.00180% monofire...................... 0.00160% trickrain..................... 0.00125% monoghost..................... 0.00096% monograss..................... 0.00094% gravity....................... 0.00074% monodragon.................... 0.00068% monobug....................... 0.00057% batonpass..................... 0.00046% monofighting.................. 0.00037% monoground.................... 0.00019% rainstall..................... 0.00005% sandstall..................... 0.00002% trapper....................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.094) | -1.2|# |## -0.8|####### |########### -0.4|#################### |######################### 0.0|############################## |###################### +0.4|############# |#### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.72%