weatherless...................79.38332% offense.......................51.15911% balance.......................47.87002% sun...........................11.14210% sand.......................... 6.83703% rain.......................... 2.06169% trickroom..................... 1.46415% hail.......................... 1.06844% tricksun...................... 0.96083% hyperoffense.................. 0.69992% multiweather.................. 0.48857% voltturn...................... 0.48120% semistall..................... 0.26469% tricksand..................... 0.19454% monotype...................... 0.06604% tailwind...................... 0.05245% hailoffense................... 0.02001% monosteel..................... 0.01885% sunoffense.................... 0.01503% trickhail..................... 0.00762% monopsychic................... 0.00698% monoflying.................... 0.00696% mononormal.................... 0.00675% stall......................... 0.00627% monoice....................... 0.00590% monorock...................... 0.00401% monoelectric.................. 0.00399% monopoison.................... 0.00359% sandoffense................... 0.00310% monofire...................... 0.00212% monowater..................... 0.00197% monograss..................... 0.00184% rainoffense................... 0.00144% monofairy..................... 0.00119% dragmag....................... 0.00087% monoghost..................... 0.00054% monodark...................... 0.00054% monobug....................... 0.00037% monofighting.................. 0.00027% monodragon.................... 0.00011% gravity....................... 0.00011% monoground.................... 0.00005% trickrain..................... 0.00005% batonpass..................... 0.00001% rainstall..................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.011) | -1.2| |# -0.8|#### |########## -0.4|##################### |########################### 0.0|############################## |###################### +0.4|################## |####### +0.8|####### |# | more negative = more offensive, more positive = more stall one # = 0.68%