weatherless...................50.85991% sand..........................47.32575% offense.......................36.92314% balance.......................31.87289% semistall.....................14.40591% hyperoffense..................10.74449% stall......................... 6.05358% batonpass..................... 5.33874% sandstall..................... 4.03669% dragmag....................... 2.49350% sandoffense................... 2.35944% rain.......................... 1.08721% monotype...................... 0.88887% sun........................... 0.81206% choice........................ 0.54970% sunoffense.................... 0.50461% rainoffense................... 0.44528% monowater..................... 0.19727% trapper....................... 0.18714% voltturn...................... 0.10685% monopsychic................... 0.09321% multiweather.................. 0.09189% mononormal.................... 0.09059% monopoison.................... 0.07713% monoflying.................... 0.06712% monograss..................... 0.05565% monofighting.................. 0.05221% monobug....................... 0.04748% monoground.................... 0.04360% monofire...................... 0.04234% monoghost..................... 0.04124% monosteel..................... 0.03422% monorock...................... 0.03028% monodragon.................... 0.02239% monoelectric.................. 0.02147% monodark...................... 0.01877% monoice....................... 0.01128% rainstall..................... 0.01124% hail.......................... 0.00696% monofairy..................... 0.00077% Stalliness (mean: 0.137) |## -1.5|##### |########### -1.0|#################### |######################## -0.5|############################## |############################ 0.0|############################ |######################### +0.5|###################### |################# +1.0|################### |################## +1.5|############### |######## +2.0|##### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.36%