weatherless...................56.91987% offense.......................46.25790% sand..........................37.41841% hyperoffense..................26.40034% balance.......................20.88124% sandoffense...................10.12127% semistall..................... 3.76048% hail.......................... 2.84004% stall......................... 2.70005% rain.......................... 2.34221% dragmag....................... 2.23896% monotype...................... 1.60726% sandstall..................... 1.52501% choice........................ 1.29316% sun........................... 1.04380% voltturn...................... 0.93968% rainoffense................... 0.93706% trickroom..................... 0.72095% multiweather.................. 0.56346% sunoffense.................... 0.41822% monofighting.................. 0.29310% monowater..................... 0.24148% monoice....................... 0.20211% monosteel..................... 0.17499% monopoison.................... 0.15661% hailstall..................... 0.14086% tricksand..................... 0.12424% hailoffense................... 0.11374% monorock...................... 0.10937% monopsychic................... 0.10674% monoflying.................... 0.10499% monofire...................... 0.06825% monograss..................... 0.06737% monobug....................... 0.06125% gravity....................... 0.05862% monoelectric.................. 0.05512% trapper....................... 0.04025% monodark...................... 0.03675% mononormal.................... 0.03062% monoghost..................... 0.02450% monoground.................... 0.02362% monodragon.................... 0.01750% tailwind...................... 0.01662% monofairy..................... 0.01400% trickrain..................... 0.00787% trickhail..................... 0.00612% sunstall...................... 0.00175% tricksun...................... 0.00087% rainstall..................... 0.00087% Stalliness (mean: -0.419) -2.0|## |####### -1.5|############## |##################### -1.0|############################## |########################### -0.5|######################## |####################### 0.0|################### |################ +0.5|########## |####### +1.0|##### |#### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%