weatherless...................52.35600% offense.......................43.74847% sand..........................42.79633% hyperoffense..................29.37824% balance.......................20.02869% sandoffense...................12.42450% semistall..................... 3.77727% stall......................... 3.06734% dragmag....................... 2.61504% hail.......................... 2.30464% rain.......................... 2.13868% sandstall..................... 1.83078% choice........................ 1.30152% voltturn...................... 1.10188% rainoffense................... 1.01385% monotype...................... 1.01282% sun........................... 0.79207% trickroom..................... 0.68652% sunoffense.................... 0.42904% multiweather.................. 0.38769% monofighting.................. 0.20074% hailstall..................... 0.17230% monowater..................... 0.15463% monosteel..................... 0.13199% monorock...................... 0.10007% tricksand..................... 0.08649% hailoffense................... 0.08474% monoice....................... 0.08354% gravity....................... 0.07592% monopsychic................... 0.07422% monofire...................... 0.05956% monoflying.................... 0.05402% monopoison.................... 0.04636% monograss..................... 0.03787% monobug....................... 0.02561% monoelectric.................. 0.02527% monodark...................... 0.01836% mononormal.................... 0.01812% monoghost..................... 0.01612% monoground.................... 0.01423% trapper....................... 0.01420% monofairy..................... 0.00765% tailwind...................... 0.00487% monodragon.................... 0.00340% trickhail..................... 0.00320% trickrain..................... 0.00215% rainstall..................... 0.00098% sunstall...................... 0.00050% tricksun...................... 0.00000% Stalliness (mean: -0.450) -2.0|## |####### -1.5|############## |##################### -1.0|############################## |######################## -0.5|#################### |################## 0.0|################ |############## +0.5|######### |###### +1.0|#### |### +1.5|## |## +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%