weatherless...................46.57739% balance.......................38.02845% offense.......................34.33780% sand..........................26.74212% rain..........................20.41174% hyperoffense..................15.11827% semistall..................... 8.17886% dragmag....................... 4.50369% voltturn...................... 4.49300% sun........................... 4.46489% stall......................... 4.33662% choice........................ 3.43365% monotype...................... 2.27187% hail.......................... 2.20181% sandoffense................... 1.23770% sandstall..................... 1.22333% rainstall..................... 0.83833% monowater..................... 0.63640% sunstall...................... 0.63110% rainoffense................... 0.57018% multiweather.................. 0.35301% trickroom..................... 0.34836% sunoffense.................... 0.33502% monodragon.................... 0.33068% monofire...................... 0.25877% hailstall..................... 0.23568% monopsychic................... 0.16509% hailoffense................... 0.13045% monosteel..................... 0.11962% monoice....................... 0.11957% monorock...................... 0.11317% monodark...................... 0.10746% monoelectric.................. 0.06324% monopoison.................... 0.06189% monofighting.................. 0.06057% monoghost..................... 0.05378% mononormal.................... 0.05324% monoflying.................... 0.04645% monobug....................... 0.04632% monoground.................... 0.04296% tricksand..................... 0.03958% monograss..................... 0.03881% gravity....................... 0.03337% allweather.................... 0.01396% tailwind...................... 0.01053% trickrain..................... 0.00493% monofairy..................... 0.00246% trapper....................... 0.00205% tricksun...................... 0.00188% trickhail..................... 0.00144% Stalliness (mean: 0.002) -2.0|## |##### -1.5|######## |################# -1.0|################ |##################### -0.5|###################### |######################### 0.0|############################## |########################## +0.5|########################### |###################### +1.0|################## |######## +1.5|###### |### +2.0|### |# +2.5|# |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.38%