sand..........................51.87354% balance.......................40.68853% offense.......................26.16913% weatherless...................23.57752% rain..........................20.50576% semistall.....................14.99294% hyperoffense..................14.05531% choice........................ 4.99112% voltturn...................... 4.39472% stall......................... 4.09410% dragmag....................... 3.16065% sun........................... 2.13168% sandoffense................... 1.97353% sandstall..................... 1.93445% hail.......................... 1.92653% sunstall...................... 1.39368% rainoffense................... 0.48009% rainstall..................... 0.22532% trickroom..................... 0.16413% hailstall..................... 0.13339% sunoffense.................... 0.05505% monotype...................... 0.03799% multiweather.................. 0.01452% trickrain..................... 0.00891% monofire...................... 0.00808% monorock...................... 0.00808% monodragon.................... 0.00699% hailoffense................... 0.00617% monoelectric.................. 0.00562% monoghost..................... 0.00420% tailwind...................... 0.00258% monopoison.................... 0.00142% monodark...................... 0.00140% monopsychic................... 0.00092% monowater..................... 0.00048% monosteel..................... 0.00028% monoice....................... 0.00021% monofighting.................. 0.00016% monobug....................... 0.00015% allweather.................... 0.00013% mononormal.................... 0.00003% tricksand..................... 0.00002% monofairy..................... 0.00001% monograss..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.148) -2.0|## |####### -1.5|###### |############ -1.0|######### |############ -0.5|############### |################ 0.0|################### |###################### +0.5|######################### |####################### +1.0|############################## |########### +1.5|##### |### +2.0|## |### +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.45%