weatherless...................76.40453% offense.......................42.90129% balance.......................35.80924% sand..........................14.45131% hyperoffense..................12.46672% sun........................... 7.45531% semistall..................... 5.77596% voltturn...................... 4.34196% stall......................... 3.04679% rain.......................... 2.88798% monotype...................... 2.45531% multiweather.................. 2.04926% trickroom..................... 0.98231% sandoffense................... 0.91289% hail.......................... 0.91194% sunoffense.................... 0.63427% dragmag....................... 0.55344% sandstall..................... 0.46501% choice........................ 0.45169% monobug....................... 0.28338% monoflying.................... 0.25675% monofire...................... 0.21111% monowater..................... 0.19589% monodragon.................... 0.19494% monosteel..................... 0.19304% monoghost..................... 0.18638% mononormal.................... 0.17592% monograss..................... 0.17402% monofighting.................. 0.14074% rainoffense................... 0.12457% monorock...................... 0.11887% monodark...................... 0.10936% monoground.................... 0.09795% monopsychic................... 0.09414% sunstall...................... 0.08083% monoelectric.................. 0.07703% monopoison.................... 0.07227% monofairy..................... 0.07037% monoice....................... 0.06847% tricksand..................... 0.05135% tailwind...................... 0.02568% gravity....................... 0.02092% hailoffense................... 0.01712% rainstall..................... 0.01141% allweather.................... 0.01046% trickhail..................... 0.00666% trapper....................... 0.00285% hailstall..................... 0.00190% tricksun...................... 0.00095% Stalliness (mean: -0.076) -2.0|## |### -1.5|###### |########## -1.0|############ |################ -0.5|###################### |########################## 0.0|############################## |###################### +0.5|################ |############## +1.0|####### |###### +1.5|#### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%