weatherless...................77.74336% balance.......................44.18439% offense.......................30.93886% sand..........................18.32259% hyperoffense..................14.75792% semistall..................... 6.96804% sun........................... 6.37547% voltturn...................... 5.71900% multiweather.................. 3.53943% stall......................... 3.15078% dragmag....................... 1.31312% rain.......................... 1.06024% sandoffense................... 0.48231% choice........................ 0.37736% sandstall..................... 0.31041% monotype...................... 0.12364% trickroom..................... 0.08508% sunoffense.................... 0.08426% monodragon.................... 0.04670% tricksand..................... 0.04357% hail.......................... 0.03834% monofire...................... 0.02251% monodark...................... 0.02165% mononormal.................... 0.01536% monoflying.................... 0.00701% gravity....................... 0.00367% monobug....................... 0.00315% monofighting.................. 0.00231% monopsychic................... 0.00177% monoground.................... 0.00098% sunstall...................... 0.00084% monosteel..................... 0.00082% monoelectric.................. 0.00058% monowater..................... 0.00037% rainoffense................... 0.00030% tailwind...................... 0.00020% monograss..................... 0.00020% tricksun...................... 0.00016% monoghost..................... 0.00014% monofairy..................... 0.00006% monorock...................... 0.00004% monopoison.................... 0.00002% hailoffense................... 0.00001% monoice....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.000) -2.0|#### |### -1.5|####### |############## -1.0|########### |########## -0.5|############# |######################## 0.0|########################### |############################## +0.5|############################ |############## +1.0|############ |####### +1.5|###### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%