weatherless...................61.50961% offense.......................51.49072% sun...........................24.75628% hyperoffense..................22.96281% balance.......................20.09892% rain..........................17.66309% multiweather..................10.41994% monotype...................... 7.00252% batonpass..................... 6.04207% sand.......................... 4.81298% sunoffense.................... 3.42574% semistall..................... 2.90011% stall......................... 2.54745% hail.......................... 2.06024% rainoffense................... 1.58830% mononormal.................... 1.21942% voltturn...................... 0.77483% sandoffense................... 0.77219% monowater..................... 0.71993% monoflying.................... 0.69703% monobug....................... 0.57024% monodragon.................... 0.54099% monopsychic................... 0.52398% monoghost..................... 0.51284% monodark...................... 0.46664% choice........................ 0.45216% dragmag....................... 0.43675% monosteel..................... 0.39412% monofairy..................... 0.31978% monofire...................... 0.31841% monofighting.................. 0.29549% monoground.................... 0.27618% monoelectric.................. 0.26816% monoice....................... 0.25203% sunstall...................... 0.24984% monograss..................... 0.24847% monopoison.................... 0.21944% hailoffense................... 0.20538% monorock...................... 0.18999% trickroom..................... 0.16354% trapper....................... 0.14208% sandstall..................... 0.12981% rainstall..................... 0.12568% tailwind...................... 0.06534% allweather.................... 0.02943% swagplay...................... 0.01230% tricksand..................... 0.01125% gravity....................... 0.00996% trickrain..................... 0.00878% hailstall..................... 0.00701% trickhail..................... 0.00595% tricksun...................... 0.00421% fear.......................... 0.00021% sandfear...................... 0.00021% Stalliness (mean: -0.412) |# -2.0|## |########### -1.0|####################### |############################## 0.0|###################### |########## +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.92%