sun...........................49.40355% weatherless...................40.02422% offense.......................38.59580% balance.......................25.25908% hyperoffense..................23.76946% rain..........................15.38145% multiweather.................. 9.52529% sunoffense.................... 8.77217% semistall..................... 6.72300% batonpass..................... 6.71229% stall......................... 5.65265% sand.......................... 4.75781% rainoffense................... 1.56340% monotype...................... 1.27352% sunstall...................... 1.13584% sandstall..................... 0.52039% monoflying.................... 0.44102% dragmag....................... 0.26479% mononormal.................... 0.25523% hail.......................... 0.18289% sandoffense................... 0.17864% rainstall..................... 0.16618% voltturn...................... 0.16533% monopsychic................... 0.14552% choice........................ 0.14072% monoground.................... 0.08997% monosteel..................... 0.07824% monobug....................... 0.07649% trickroom..................... 0.06791% gravity....................... 0.06377% monowater..................... 0.06142% monodark...................... 0.05422% monofairy..................... 0.05405% monodragon.................... 0.03241% monoelectric.................. 0.01426% monopoison.................... 0.01414% monoghost..................... 0.01162% monofighting.................. 0.01118% tailwind...................... 0.01093% monograss..................... 0.01060% monofire...................... 0.00956% trapper....................... 0.00770% hailoffense................... 0.00732% tricksun...................... 0.00477% monorock...................... 0.00376% monoice....................... 0.00325% tricksand..................... 0.00156% trickhail..................... 0.00155% swagplay...................... 0.00074% trickrain..................... 0.00028% allweather.................... 0.00018% hailstall..................... 0.00012% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.197) |# -2.0|#### |##################### -1.0|###################### |############################# 0.0|############################## |#################### +1.0|############# |###### +2.0|### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.65%