weatherless...................65.23003% offense.......................47.56725% balance.......................37.93088% sun...........................14.38385% rain.......................... 9.71096% hyperoffense.................. 9.02957% sand.......................... 8.56084% monotype...................... 6.49662% trickroom..................... 6.30400% hail.......................... 5.62038% semistall..................... 3.91467% multiweather.................. 3.18985% tailwind...................... 2.19671% voltturn...................... 2.12100% stall......................... 1.55763% tricksun...................... 1.11339% sunoffense.................... 1.06328% monowater..................... 1.04324% monofire...................... 0.87735% monoelectric.................. 0.55335% monoflying.................... 0.53109% monodark...................... 0.45426% batonpass..................... 0.40193% trickhail..................... 0.36630% choice........................ 0.35628% monograss..................... 0.35183% monopoison.................... 0.34404% sandoffense................... 0.33290% trickrain..................... 0.33179% tricksand..................... 0.33179% rainoffense................... 0.32734% monoice....................... 0.32288% mononormal.................... 0.30395% monobug....................... 0.29616% monofairy..................... 0.29393% monopsychic................... 0.23604% monosteel..................... 0.21154% monoghost..................... 0.20486% hailoffense................... 0.20375% monorock...................... 0.18594% monofighting.................. 0.16367% sandstall..................... 0.14251% monodragon.................... 0.12247% dragmag....................... 0.11579% rainstall..................... 0.09464% monoground.................... 0.09352% gravity....................... 0.08573% sunstall...................... 0.07682% hailstall..................... 0.07682% allweather.................... 0.01447% Stalliness (mean: -0.101) |# -1.5|### |###### -1.0|################# |##################### -0.5|########################### |############################## 0.0|############################ |############################ +0.5|##################### |############ +1.0|######## |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%